The Untold Truth Of The Ring

July 2024 · 2 minute read

Ringu/The Ring doesn't seem like the sort of thing that would easily lend itself towards being made into a video game, given that it is about people who watch a tape and then wait to be killed by a ghost that comes out of a television. What do you do in that video game? Just walk around town, eat donuts, and wait for the GAME OVER screen? Actually, that kinda sounds fun.

But, no, apparently, that's not what you do in The Ring: Terror's Realm, a 2000 Dreamcast game, or The Ring: Infinity, which came out the same year for the WonderSwan, a Japan-only handheld. In The Ring: Terror's Realm, you play a CDC worker who attempts to get to the bottom of the Ring mythos during a quarantine. It's like Resident Evil if Resident Evil was made by a no-name studio, with zero money, attempting to capitalize on a movie about a cursed VHS. There's even a giant mutant monster as the final boss, which is what everyone loved about the original Ringu — the giant mutant monster.

The Ring: Infinity, though, is much more like the films, and the original book series. It's a visual novel, which, on the WonderSwan, means it's a bit like a Choose Your Own Adventure book with some crummy, black-and-white 16-bit graphics. Your character watches the cursed tape, naturally, and then needs to figure out a way to live, or else she'll die. Granted, then you won't be playing a video game based on Ringu/The Ring, so that sounds like a happy ending to us.

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